Double A
Character Design Framework
Attribute × Archetype
01
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Step 01 · 09

Define the Mechanic

Everything starts with gameplay. Before story or visuals, define what this character does in the game.

02
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Step 02 · 09

Select Attributes

Choose up to 3 attributes — they define how the character performs their role. Right-click any card to see full detail.

Selected Attributes
None selected yet
0 / 3
03
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Step 03 · 09

Select Archetypes

Choose up to 3 archetypes — they define who the character is and their narrative role.

Selected Archetypes
None selected yet
0 / 3
04
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Step 04 · 09

Generate the Concept

Combine mechanics, attributes, and archetypes into the character's core identity. Generate with AI or write freely.

⚙ Mechanic
05
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Step 05 · 09

Naming

With identity, tone, and world context in hand — the name becomes meaningful and coherent.

06
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Step 06 · 09

Reference Exploration

Using your concept, search for similar characters and aesthetic references. Transform vague inspiration into targeted exploration.

Similar Characters / Inspirations
Visual Aesthetic / Moodboard Notes
07
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Step 07 · 09

Character Details

With a strong concept, fill the details that make your character complete and believable.

Race / Species
Class / Role
Culture / Origin
Equipment / Weapons
Combat Style
Background / Origin Story
Personality Traits
Additional Notes
08
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Step 08 · 09

Visual Concept

Everything is defined — the visual process becomes faster, more consistent, and more intentional.

Visual Description
Color Palette
Art Style
Visual Notes
09
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Step 09 · 09

Final Concept

The character stops being an idea and becomes a design asset. Review and export your complete character sheet.

Double A Framework
Character Sheet